In this tutorial, I will show you the steps I took to Design this
Dramatic Planet Impact Scene (Inspired by Mass Effect 3) in Photoshop.
This is an intermediate tutorial so some steps can be tricky, but why
not have a try :)
Along the way, we will be practising how to produce the meteor effect, the impact effect, particle and fire effect, as well as some layer blending tips.
This effect is inspired by Mass Effect 3 in-game graphics, which is just really awesome :)
For custom sticker printing orders look for an online printer who offers an easy file upload process.
Here is a preview of the final effect I have for this tutorial: (click to enlarge)
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OK Let’s get started!
To complete this tutorial, you will need the following stocks:
Planet
Fire texture
Cloud brush (optional)
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Expand the “Cloud” folder, go to the “Cloud Shadow” layer, and reduce the layer opacity to around 30%:
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Use a soft eraser, erase the edge of the render layer so it blends into the background a bit:
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Use either the cloud filter, or the cloud brush you downloaded, add some cloud effect on the edge of the planet:
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Black and white
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Layer mask on the black and white adjustment layer:
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Colour Balance
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Levels
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Layer mask on the levels adjustment layer:
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Curves
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and here is the effect so far:
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Distort this dot twice, as shown below: (Ctrl + T, right-click to choose distort)
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Duplicate this layer, and apply the following Hue/Saturation (Ctrl + U) settings to this duplicated layer:
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This will make the duplicate layer colour brighter than the original – Reduce the size of the duplicated layer slighting and move it to show the glowing part in the centre
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Duplicate this layer again, apply the following Hue/Saturation settings:
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This will turn the last layer to white – again we resize it and then merge all three layers together, compress it down as shown below:
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Duplicate this merged layer a few more times to make the meteor trail path wider and longer, and here is the effect so far:
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We can then duplicate this meteor effect around the planet, as shown below:
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Copy and paste the selection onto our document, place the new layer below the meteor layer and above the last adjustment layer for the planet. Refine the edge as shown below: (Ctrl + Alt + R)
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Distort and warp this layer as shown below:
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Change this layer blending mode to “Hard Light”, 70% opacity:
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Duplicate this fire layer a few more times, change the layer blending mode to either “hard light” or “vivid light”, adjust the layer opacity accordingly. Try warping the fire texture as well to create a splashing effect:
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Copy and paste the selection onto our document, then we can resize and distort it a bit to fit the angle of the planet, as shown below:
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Duplicate this layer a few times, resize and attach them around the impact site:
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I also added this selective colour image adjustment setting to fine-tune the colour of the image a bit:
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and here is the final effect I have: (click to enlarge)
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That’s it for this tutorial! Hope you enjoy it and find it useful! Till next time, have a great day!
www.psdvault.com
Along the way, we will be practising how to produce the meteor effect, the impact effect, particle and fire effect, as well as some layer blending tips.
This effect is inspired by Mass Effect 3 in-game graphics, which is just really awesome :)
For custom sticker printing orders look for an online printer who offers an easy file upload process.
Here is a preview of the final effect I have for this tutorial: (click to enlarge)
OK Let’s get started!
To complete this tutorial, you will need the following stocks:
Planet
Fire texture
Cloud brush (optional)
Step 1
Create a new document sized 1200px *720px with black background. Load the planet PSD file into Photoshop, drag all layers onto our document, resize it as shown below:Expand the “Cloud” folder, go to the “Cloud Shadow” layer, and reduce the layer opacity to around 30%:
Use a soft eraser, erase the edge of the render layer so it blends into the background a bit:
Use either the cloud filter, or the cloud brush you downloaded, add some cloud effect on the edge of the planet:
Step 2
On top of the planet layers, let’s go and add the following the adjustment layers:Black and white
Layer mask on the black and white adjustment layer:
Colour Balance
Levels
Layer mask on the levels adjustment layer:
Curves
and here is the effect so far:
Step 3
Now let’s try and make this meteor effect. Create a new layer and grab a 30% hardness round brush, paint an orange dot as shown below:Distort this dot twice, as shown below: (Ctrl + T, right-click to choose distort)
Duplicate this layer, and apply the following Hue/Saturation (Ctrl + U) settings to this duplicated layer:
This will make the duplicate layer colour brighter than the original – Reduce the size of the duplicated layer slighting and move it to show the glowing part in the centre
Duplicate this layer again, apply the following Hue/Saturation settings:
This will turn the last layer to white – again we resize it and then merge all three layers together, compress it down as shown below:
Duplicate this merged layer a few more times to make the meteor trail path wider and longer, and here is the effect so far:
Step 4
We will now work on adding more effect for the impact. For this tutorial, I firstly use a soft white brush to paint some highlights on a new layer, use free transform tool to adjust the light shape if necessary:We can then duplicate this meteor effect around the planet, as shown below:
Hint: add some smaller ones around the main (first) meteor for more effect, adjust the size of each one for more depth.
Step 5
We will now design the impact site – I decided to apply the fire texture to it – go and select a portion of the fire texture:Copy and paste the selection onto our document, place the new layer below the meteor layer and above the last adjustment layer for the planet. Refine the edge as shown below: (Ctrl + Alt + R)
Distort and warp this layer as shown below:
Change this layer blending mode to “Hard Light”, 70% opacity:
Duplicate this fire layer a few more times, change the layer blending mode to either “hard light” or “vivid light”, adjust the layer opacity accordingly. Try warping the fire texture as well to create a splashing effect:
Step 6
We’re almost done! Finally we can add some particle around the area of impact with the fire texture – this time, we select some small pieces of the texture, as shown below:Copy and paste the selection onto our document, then we can resize and distort it a bit to fit the angle of the planet, as shown below:
Duplicate this layer a few times, resize and attach them around the impact site:
I also added this selective colour image adjustment setting to fine-tune the colour of the image a bit:
and here is the final effect I have: (click to enlarge)
That’s it for this tutorial! Hope you enjoy it and find it useful! Till next time, have a great day!
www.psdvault.com
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